Files
CUDANet/include/backend.hpp

67 lines
1.9 KiB
C++

#pragma once
#include <cstddef>
namespace CUDANet {
// Forward declaration
class Tensor;
class Backend {
public:
// Memory management
virtual void* allocate(size_t bytes) = 0;
virtual void deallocate(void* ptr) = 0;
// Tensor ops
virtual void print(const CUDANet::Tensor& input) = 0;
virtual void zero(CUDANet::Tensor& input) = 0;
virtual void
copy_to_device(CUDANet::Tensor& tensor, void* data, size_t size) = 0;
virtual void sum(const CUDANet::Tensor& input, CUDANet::Tensor& sum) = 0;
virtual void max(const CUDANet::Tensor& input, CUDANet::Tensor& max) = 0;
// Layer ops
virtual void relu(CUDANet::Tensor& tensor) = 0;
virtual void sigmoid(CUDANet::Tensor& tensor) = 0;
virtual void softmax(
CUDANet::Tensor& tensor,
CUDANet::Tensor& temp_max,
CUDANet::Tensor& temp_sum
) = 0;
virtual CUDANet::Tensor& dense(
const CUDANet::Tensor& weights,
const CUDANet::Tensor& biases,
const CUDANet::Tensor& input,
CUDANet::Tensor& output,
const size_t input_size,
const size_t output_size
) = 0;
virtual CUDANet::Tensor& conv2d(
const CUDANet::Tensor& weights,
const CUDANet::Tensor& biases,
const CUDANet::Tensor& input,
CUDANet::Tensor& output,
const CUDANet::Shape in_shape,
const CUDANet::Shape padding_shape,
const CUDANet::Shape kernel_shape,
const CUDANet::Shape stride_shape,
const CUDANet::Shape out_shape
) = 0;
virtual CUDANet::Tensor& maxPool2d(
const CUDANet::Tensor& input,
CUDANet::Tensor& output,
CUDANet::Shape input_shape,
CUDANet::Shape pool_shape,
CUDANet::Shape stride_shape,
CUDANet::Shape padding_shape,
CUDANet::Shape output_shape
) = 0;
};
} // namespace CUDANet