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CUDANet/src/kernels/pooling.cu

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#include "cuda_helper.cuh"
#include "layer.cuh"
#include "pooling.cuh"
using namespace CUDANet;
__global__ void Kernels::max_pooling(
const float* __restrict__ d_input,
float* __restrict__ d_output,
const dim2d inputSize,
const dim2d outputSize,
const int nChannels,
const dim2d poolingSize,
const dim2d stride
) {
int j = blockDim.x * blockIdx.x + threadIdx.x;
int i = blockDim.y * blockIdx.y + threadIdx.y;
int c = blockDim.z * blockIdx.z + threadIdx.z;
if (i >= outputSize.first || j >= outputSize.second || c >= nChannels) {
return;
}
float max = 0.0f;
for (int k = 0; k < poolingSize.first; k++) {
for (int l = 0; l < poolingSize.second; l++) {
int inputIndex = c * inputSize.first * inputSize.second +
(i * stride.first + k) * inputSize.second +
(j * stride.second + l);
if (d_input[inputIndex] > max) {
max = d_input[inputIndex];
}
}
}
d_output
[c * outputSize.first * outputSize.second + i * outputSize.second + j] =
max;
}
__global__ void Kernels::avg_pooling(
const float* __restrict__ d_input,
float* __restrict__ d_output,
const dim2d inputSize,
const dim2d outputSize,
const int nChannels,
const dim2d poolingSize,
const dim2d stride
) {
int j = blockDim.x * blockIdx.x + threadIdx.x;
int i = blockDim.y * blockIdx.y + threadIdx.y;
int c = blockDim.z * blockIdx.z + threadIdx.z;
if (i >= outputSize.first || j >= outputSize.second || c >= nChannels) {
return;
}
float sum = 0.0f;
for (int k = 0; k < poolingSize.first; k++) {
for (int l = 0; l < poolingSize.second; l++) {
int inputIndex = c * inputSize.first * inputSize.second +
(i * stride.first + k) * inputSize.second +
(j * stride.second + l);
sum += d_input[inputIndex];
}
}
d_output
[c * outputSize.first * outputSize.second + i * outputSize.second + j] =
sum / (poolingSize.first * poolingSize.second);
}