mirror of
https://github.com/lordmathis/CUDANet.git
synced 2025-11-06 01:34:22 +00:00
Use 3d memory layout for pooling
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@@ -1,6 +1,5 @@
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#include "pooling.cuh"
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#include "cuda_helper.cuh"
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#include "pooling.cuh"
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using namespace CUDANet;
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@@ -12,24 +11,20 @@ __global__ void Kernels::max_pooling(
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const int poolingSize,
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const int stride
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) {
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int tid = blockDim.x * blockIdx.x + threadIdx.x;
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if (tid >= inputSize * inputSize * nChannels) {
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int j = blockDim.x * blockIdx.x + threadIdx.x;
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int i = blockDim.y * blockIdx.y + threadIdx.y;
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int c = blockDim.z * blockIdx.z + threadIdx.z;
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if (i >= inputSize || j >= inputSize || c >= nChannels) {
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return;
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}
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// Get output index
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int c = tid / (inputSize * inputSize);
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int i = tid % (inputSize * inputSize) / inputSize;
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int j = tid % inputSize;
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float max = 0.0f;
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for (int k = 0; k < poolingSize; k++) {
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for (int l = 0; l < poolingSize; l++) {
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int inputIndex = c * inputSize * inputSize +
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(i * stride + k) * inputSize +
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(j * stride + l);
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(i * stride + k) * inputSize + (j * stride + l);
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if (d_input[inputIndex] > max) {
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max = d_input[inputIndex];
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@@ -37,7 +32,7 @@ __global__ void Kernels::max_pooling(
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}
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}
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d_output[tid] = max;
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d_output[c * inputSize * inputSize + i * inputSize + j] = max;
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}
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__global__ void Kernels::avg_pooling(
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@@ -48,28 +43,25 @@ __global__ void Kernels::avg_pooling(
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const int poolingSize,
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const int stride
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) {
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int tid = blockDim.x * blockIdx.x + threadIdx.x;
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if (tid >= inputSize * inputSize * nChannels) {
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int j = blockDim.x * blockIdx.x + threadIdx.x;
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int i = blockDim.y * blockIdx.y + threadIdx.y;
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int c = blockDim.z * blockIdx.z + threadIdx.z;
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if (i >= inputSize || j >= inputSize || c >= nChannels) {
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return;
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}
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// Get output index
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int c = tid / (inputSize * inputSize);
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int i = tid % (inputSize * inputSize) / inputSize;
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int j = tid % inputSize;
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float sum = 0.0f;
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for (int k = 0; k < poolingSize; k++) {
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for (int l = 0; l < poolingSize; l++) {
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int inputIndex = c * inputSize * inputSize +
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(i * stride + k) * inputSize +
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(j * stride + l);
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(i * stride + k) * inputSize + (j * stride + l);
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sum += d_input[inputIndex];
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}
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}
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d_output[tid] = sum / (poolingSize * poolingSize);
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d_output[c * inputSize * inputSize + i * inputSize + j] =
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sum / (poolingSize * poolingSize);
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}
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